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GeForce GTX 590 vs Radeon R7 240

Intro

The GeForce GTX 590 uses a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 memory is set to run at a frequency of 855 MHz on this card. It features 512 SPUs as well as 64 TAUs and 48 Rasterization Operator Units.

Compare those specs to the Radeon R7 240, which uses a 28 nm design. AMD has set the core frequency at 730 MHz. The DDR3 RAM works at a frequency of 900 MHz on this particular card. It features 320 SPUs as well as 20 Texture Address Units and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Radeon R7 240 1218 points
Difference: 5462 (448%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 590 365 Watts
Difference: 335 Watts (1117%)

Memory Bandwidth

In theory, the GeForce GTX 590 should be much faster than the Radeon R7 240 in general. (explain)

GeForce GTX 590 328320 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 299520 (1040%)

Texel Rate

The GeForce GTX 590 is quite a bit (about 432%) faster with regards to anisotropic filtering than the Radeon R7 240. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 63096 (432%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 590 is a better choice, by far. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 52432 (898%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon R7 240
Manufacturer nVidia AMD
Year March 2011 October 2013
Code Name GF110 Oland PRO
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 730 MHz
Memory Speed 3420 MHz (x2) 1800 MHz
Power (Max TDP) 365 watts 30 watts
Bandwidth 328320 MB/sec 28800 MB/sec
Texel Rate 77696 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 512 (x2) 320
Texture Mapping Units 64 (x2) 20
Render Output Units 48 (x2) 8
Bus Type GDDR5 DDR3
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1040 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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