Compare any two graphics cards:
VS

Geforce GTX 760 vs Radeon R7 240

Intro

The Geforce GTX 760 comes with a clock frequency of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1152 SPUs, 96 TAUs, and 32 ROPs.

Compare that to the Radeon R7 240, which comes with a GPU core clock speed of 730 MHz, and 2048 MB of DDR3 memory running at 900 MHz through a 128-bit bus. It also features 320 SPUs, 20 Texture Address Units, and 8 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
Radeon R7 240 1218 points
Difference: 4705 (386%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
Geforce GTX 760 170 Watts
Difference: 140 Watts (467%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 760 will be 568% faster than the Radeon R7 240 overall, because of its greater bandwidth. (explain)

Geforce GTX 760 192256 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 163456 (568%)

Texel Rate

The Geforce GTX 760 is a lot (more or less 544%) faster with regards to anisotropic filtering than the Radeon R7 240. (explain)

Geforce GTX 760 94080 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 79480 (544%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Geforce GTX 760 is a better choice, by a large margin. (explain)

Geforce GTX 760 31360 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 25520 (437%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 760

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 760 Radeon R7 240
Manufacturer nVidia AMD
Year June 2013 October 2013
Code Name GK104 Oland PRO
Memory 2048 MB 2048 MB
Core Speed 980 MHz 730 MHz
Memory Speed 6008 MHz 1800 MHz
Power (Max TDP) 170 watts 30 watts
Bandwidth 192256 MB/sec 28800 MB/sec
Texel Rate 94080 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 31360 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 1152 320
Texture Mapping Units 96 20
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

Geforce GTX 760

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield