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GeForce GTX 550 Ti vs Radeon HD 7870 XT

Intro

The GeForce GTX 550 Ti features a GPU core clock speed of 900 MHz, and the 1024 MB of GDDR5 RAM runs at 1026 MHz through a 192-bit bus. It also is comprised of 192 SPUs, 32 TAUs, and 24 Raster Operation Units.

Compare those specs to the Radeon HD 7870 XT, which features a GPU core clock speed of 925 MHz, and 2048 MB of GDDR5 RAM running at 1500 MHz through a 256-bit bus. It also is made up of 1536 Stream Processors, 96 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7870 XT 6390 points
GeForce GTX 550 Ti 1897 points
Difference: 4493 (237%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon HD 7870 XT 185 Watts
Difference: 69 Watts (59%)

Memory Bandwidth

The Radeon HD 7870 XT, in theory, should perform much faster than the GeForce GTX 550 Ti in general. (explain)

Radeon HD 7870 XT 192000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 93504 (95%)

Texel Rate

The Radeon HD 7870 XT should be much (approximately 208%) better at anisotropic filtering than the GeForce GTX 550 Ti. (explain)

Radeon HD 7870 XT 88800 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 60000 (208%)

Pixel Rate

The Radeon HD 7870 XT should be much (about 37%) faster with regards to FSAA than the GeForce GTX 550 Ti, and will be capable of handling higher screen resolutions more effectively. (explain)

Radeon HD 7870 XT 29600 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 8000 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon HD 7870 XT
Manufacturer nVidia AMD
Year March 2011 November 2012
Code Name GF116 Tahiti LE
Memory 1024 MB 2048 MB
Core Speed 900 MHz 925 MHz
Memory Speed 4104 MHz 6000 MHz
Power (Max TDP) 116 watts 185 watts
Bandwidth 98496 MB/sec 192000 MB/sec
Texel Rate 28800 Mtexels/sec 88800 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 192 1536
Texture Mapping Units 32 96
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 4313 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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