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GeForce GTX 590 vs Radeon HD 7870 XT

Intro

The GeForce GTX 590 makes use of a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 memory is set to run at a frequency of 855 MHz on this card. It features 512 SPUs as well as 64 TAUs and 48 ROPs.

Compare those specs to the Radeon HD 7870 XT, which makes use of a 28 nm design. AMD has clocked the core frequency at 925 MHz. The GDDR5 memory works at a frequency of 1500 MHz on this particular model. It features 1536 SPUs as well as 96 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Radeon HD 7870 XT 6390 points
Difference: 290 (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7870 XT 185 Watts
GeForce GTX 590 365 Watts
Difference: 180 Watts (97%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 should be quite a bit faster than the Radeon HD 7870 XT in general. (explain)

GeForce GTX 590 328320 MB/sec
Radeon HD 7870 XT 192000 MB/sec
Difference: 136320 (71%)

Texel Rate

The Radeon HD 7870 XT will be just a bit (about 14%) more effective at anisotropic filtering than the GeForce GTX 590. (explain)

Radeon HD 7870 XT 88800 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 11104 (14%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 590 is superior to the Radeon HD 7870 XT, by a large margin. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon HD 7870 XT 29600 Mpixels/sec
Difference: 28672 (97%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon HD 7870 XT
Manufacturer nVidia AMD
Year March 2011 November 2012
Code Name GF110 Tahiti LE
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 925 MHz
Memory Speed 3420 MHz (x2) 6000 MHz
Power (Max TDP) 365 watts 185 watts
Bandwidth 328320 MB/sec 192000 MB/sec
Texel Rate 77696 Mtexels/sec 88800 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 512 (x2) 1536
Texture Mapping Units 64 (x2) 96
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 4313 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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