Compare any two graphics cards:
Geforce GTX 760 vs Radeon HD 4730
IntroThe Geforce GTX 760 comes with a core clock speed of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It features 1152 SPUs, 96 TAUs, and 32 Raster Operation Units.Compare those specs to the Radeon HD 4730, which has core speeds of 700 MHz on the GPU, and 900 MHz on the 512 MB of GDDR5 RAM. It features 640(128x5) SPUs as well as 32 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Geforce GTX 760 should theoretically be a lot superior to the Radeon HD 4730 overall. (explain)
Texel RateThe Geforce GTX 760 will be much (about 320%) more effective at anisotropic filtering than the Radeon HD 4730. (explain)
Pixel RateThe Geforce GTX 760 should be a lot (more or less 460%) faster with regards to AA than the Radeon HD 4730, and capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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