Compare any two graphics cards:
VS

GeForce GTX 260 Core 216 vs Geforce GTX 760

Intro

The GeForce GTX 260 Core 216 features a GPU core speed of 576 MHz, and the 896 MB of GDDR3 memory runs at 999 MHz through a 448-bit bus. It also features 216 Stream Processors, 72 TAUs, and 28 ROPs.

Compare all that to the Geforce GTX 760, which features GPU core speed of 980 MHz, and 2048 MB of GDDR5 RAM set to run at 1502 MHz through a 256-bit bus. It also is made up of 1152 SPUs, 96 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 32 Watts (19%)

Memory Bandwidth

In theory, the Geforce GTX 760 will be 72% quicker than the GeForce GTX 260 Core 216 overall, due to its greater data rate. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 80368 (72%)

Texel Rate

The Geforce GTX 760 should be quite a bit (about 127%) better at AF than the GeForce GTX 260 Core 216. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 52608 (127%)

Pixel Rate

The Geforce GTX 760 is a lot (about 94%) faster with regards to full screen anti-aliasing than the GeForce GTX 260 Core 216, and also able to handle higher screen resolutions without slowing down too much. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 15232 (94%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 Core 216 Geforce GTX 760
Manufacturer nVidia nVidia
Year September 16, 2008 June 2013
Code Name G200 GK104
Memory 896 MB 2048 MB
Core Speed 576 MHz 980 MHz
Memory Speed 1998 MHz 6008 MHz
Power (Max TDP) 202 watts 170 watts
Bandwidth 111888 MB/sec 192256 MB/sec
Texel Rate 41472 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 216 1152
Texture Mapping Units 72 96
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 65 nm 28 nm
Transistors 1400 million 3540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield