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Geforce GTX 760 vs Radeon HD 3870 X2 512MB

Intro

The Geforce GTX 760 features a clock speed of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is comprised of 1152 SPUs, 96 TAUs, and 32 Raster Operation Units.

Compare all of that to the Radeon HD 3870 X2 512MB, which features GPU core speed of 825 MHz, and 512 MB of GDDR3 RAM set to run at 900 MHz through a 256-bit bus. It also features 320(64x5) Stream Processors, 16 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the Geforce GTX 760 should be much faster than the Radeon HD 3870 X2 512MB overall. (explain)

Geforce GTX 760 192256 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 77056 (67%)

Texel Rate

The Geforce GTX 760 should be a lot (about 256%) faster with regards to AF than the Radeon HD 3870 X2 512MB. (explain)

Geforce GTX 760 94080 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 67680 (256%)

Pixel Rate

The Geforce GTX 760 will be a little bit (approximately 19%) better at AA than the Radeon HD 3870 X2 512MB, and also capable of handling higher screen resolutions better. (explain)

Geforce GTX 760 31360 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 4960 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 760

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 760 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year June 2013 Jan 28, 2008
Code Name GK104 R680
Memory 2048 MB 512 MB (x2)
Core Speed 980 MHz 825 MHz (x2)
Memory Speed 6008 MHz 1800 MHz (x2)
Power (Max TDP) 170 watts (Unknown) watts
Bandwidth 192256 MB/sec 115200 MB/sec
Texel Rate 94080 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 31360 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 1152 320(64x5) (x2)
Texture Mapping Units 96 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Geforce GTX 760

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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