Compare any two graphics cards:
Geforce GTX 760 vs Radeon HD 6850
IntroThe Geforce GTX 760 has a core clock speed of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It features 1152 SPUs, 96 Texture Address Units, and 32 ROPs.Compare all of that to the Radeon HD 6850, which has a core clock frequency of 775 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 256-bit bus, and uses a 40 nm design. It is comprised of 960 SPUs, 48 TAUs, and 32 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Geforce GTX 760 should theoretically be quite a bit faster than the Radeon HD 6850 overall. (explain)
Texel RateThe Geforce GTX 760 will be quite a bit (approximately 153%) more effective at texture filtering than the Radeon HD 6850. (explain)
Pixel RateThe Geforce GTX 760 is a lot (approximately 26%) better at FSAA than the Radeon HD 6850, and will be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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