Compare any two graphics cards:
VS

Geforce GTX 760 vs Radeon HD 6870

Intro

The Geforce GTX 760 uses a 28 nm design. nVidia has clocked the core speed at 980 MHz. The GDDR5 memory is set to run at a frequency of 1502 MHz on this card. It features 1152 SPUs as well as 96 TAUs and 32 ROPs.

Compare all that to the Radeon HD 6870, which features a GPU core clock speed of 900 MHz, and 1024 MB of GDDR5 RAM set to run at 1050 MHz through a 256-bit bus. It also features 1120 Stream Processors, 56 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
Radeon HD 6870 2870 points
Difference: 3053 (106%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6870 151 Watts
Geforce GTX 760 170 Watts
Difference: 19 Watts (13%)

Memory Bandwidth

Performance-wise, the Geforce GTX 760 should theoretically be much better than the Radeon HD 6870 overall. (explain)

Geforce GTX 760 192256 MB/sec
Radeon HD 6870 134400 MB/sec
Difference: 57856 (43%)

Texel Rate

The Geforce GTX 760 is quite a bit (about 87%) more effective at AF than the Radeon HD 6870. (explain)

Geforce GTX 760 94080 Mtexels/sec
Radeon HD 6870 50400 Mtexels/sec
Difference: 43680 (87%)

Pixel Rate

If using a high resolution is important to you, then the Geforce GTX 760 is a better choice, but only just. (explain)

Geforce GTX 760 31360 Mpixels/sec
Radeon HD 6870 28800 Mpixels/sec
Difference: 2560 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 760

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 760 Radeon HD 6870
Manufacturer nVidia AMD
Year June 2013 October 2010
Code Name GK104 Barts XT
Memory 2048 MB 1024 MB
Core Speed 980 MHz 900 MHz
Memory Speed 6008 MHz 4200 MHz
Power (Max TDP) 170 watts 151 watts
Bandwidth 192256 MB/sec 134400 MB/sec
Texel Rate 94080 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 31360 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 1152 1120
Texture Mapping Units 96 56
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

Geforce GTX 760

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield