Compare any two graphics cards:
Geforce GTX 760 vs Radeon HD 6950 2GB
IntroThe Geforce GTX 760 makes use of a 28 nm design. nVidia has clocked the core frequency at 980 MHz. The GDDR5 RAM runs at a speed of 1502 MHz on this specific card. It features 1152 SPUs as well as 96 Texture Address Units and 32 Rasterization Operator Units.Compare those specifications to the Radeon HD 6950 2GB, which comes with core speeds of 800 MHz on the GPU, and 1250 MHz on the 2048 MB of GDDR5 memory. It features 1408 SPUs as well as 88 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Geforce GTX 760 is 20% quicker than the Radeon HD 6950 2GB overall, because of its greater data rate. (explain)
Texel RateThe Geforce GTX 760 will be much (more or less 34%) faster with regards to texture filtering than the Radeon HD 6950 2GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Geforce GTX 760 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!