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Geforce GTX 760 vs Radeon HD 6950

Intro

The Geforce GTX 760 features a clock speed of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It features 1152 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Radeon HD 6950, which uses a 40 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 memory is set to run at a frequency of 1250 MHz on this particular card. It features 1408 SPUs along with 88 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
Radeon HD 6950 3240 points
Difference: 2683 (83%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
Radeon HD 6950 200 Watts
Difference: 30 Watts (18%)

Memory Bandwidth

In theory, the Geforce GTX 760 should perform a little bit faster than the Radeon HD 6950 in general. (explain)

Geforce GTX 760 192256 MB/sec
Radeon HD 6950 160000 MB/sec
Difference: 32256 (20%)

Texel Rate

The Geforce GTX 760 is quite a bit (more or less 34%) better at texture filtering than the Radeon HD 6950. (explain)

Geforce GTX 760 94080 Mtexels/sec
Radeon HD 6950 70400 Mtexels/sec
Difference: 23680 (34%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Geforce GTX 760 is a better choice, by far. (explain)

Geforce GTX 760 31360 Mpixels/sec
Radeon HD 6950 25600 Mpixels/sec
Difference: 5760 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 760

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 760 Radeon HD 6950
Manufacturer nVidia AMD
Year June 2013 December 2010
Code Name GK104 Cayman Pro
Memory 2048 MB 1024 MB
Core Speed 980 MHz 800 MHz
Memory Speed 6008 MHz 5000 MHz
Power (Max TDP) 170 watts 200 watts
Bandwidth 192256 MB/sec 160000 MB/sec
Texel Rate 94080 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 31360 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 1152 1408
Texture Mapping Units 96 88
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 760

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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