Compare any two graphics cards:
GeForce GT 340 1GB vs Geforce GTX 760
IntroThe GeForce GT 340 1GB features a GPU clock speed of 550 MHz, and the 1024 MB of GDDR5 memory runs at 850 MHz through a 128-bit bus. It also is comprised of 96 SPUs, 32 TAUs, and 8 Raster Operation Units.Compare those specs to the Geforce GTX 760, which comes with a core clock frequency of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1152 SPUs, 96 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Geforce GTX 760, in theory, should perform a lot faster than the GeForce GT 340 1GB overall. (explain)
Texel RateThe Geforce GTX 760 should be much (more or less 435%) faster with regards to texture filtering than the GeForce GT 340 1GB. (explain)
Pixel RateThe Geforce GTX 760 is much (approximately 613%) more effective at anti-aliasing than the GeForce GT 340 1GB, and also able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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