Compare any two graphics cards:
GeForce GTX 280 vs Radeon HD 4870 512MB
Intro
The GeForce GTX 280 comes with a GPU core clock speed of 602 MHz, and the 1024 MB of GDDR3 RAM runs at 1107 MHz through a 512-bit bus. It also is comprised of 240 SPUs, 80 Texture Address Units, and 32 ROPs.
Compare all that to the Radeon HD 4870 512MB, which uses a 55 nm design. ATi has set the core speed at 750 MHz. The GDDR5 memory works at a frequency of 900 MHz on this particular card. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 4870 512MB |
|
150 Watts |
| GeForce GTX 280 |
|
236 Watts |
| |
Difference: 86 Watts (57%)
|
|
Memory Bandwidth
The GeForce GTX 280 should in theory perform a lot faster than the Radeon HD 4870 512MB overall. (explain)
| GeForce GTX 280 |
|
141696 MB/sec |
| Radeon HD 4870 512MB |
|
115200 MB/sec |
| |
Difference: 26496 (23%)
|
|
Texel Rate
The GeForce GTX 280 will be quite a bit (approximately 61%) more effective at anisotropic filtering than the Radeon HD 4870 512MB. (
explain)
| GeForce GTX 280 |
|
48160 Mtexels/sec |
| Radeon HD 4870 512MB |
|
30000 Mtexels/sec |
| |
Difference: 18160 (61%)
|
|
Pixel Rate
The GeForce GTX 280 will be quite a bit (more or less 61%) more effective at full screen anti-aliasing than the Radeon HD 4870 512MB, and also able to handle higher screen resolutions without slowing down too much. (
explain)
| GeForce GTX 280 |
|
19264 Mpixels/sec |
| Radeon HD 4870 512MB |
|
12000 Mpixels/sec |
| |
Difference: 7264 (61%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce GTX 280
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 4870 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce GTX 280 |
Radeon HD 4870 512MB |
| Manufacturer
| nVidia |
ATi |
| Year
| June 17, 2008 |
Jun 25, 2008 |
| Code Name
| G200 |
RV770 XT |
| Fab Process
| 65 nm |
55 nm |
| Bus
| PCIe x16 2.0 |
PCIe 2.0 x16 |
| Memory
| 1024 MB |
512 MB |
| Core Speed
| 602 MHz |
750 MHz |
| Shader Speed
| 1296 MHz |
(N/A) MHz |
| Memory Speed
| 1107 MHz |
900 MHz |
| Unified Shaders
| 240 |
800(160x5) |
| Texture Mapping Units
| 80 |
40 |
| Render Output Units
| 32 |
16 |
| Bus Type
| GDDR3 |
GDDR5 |
| Bus Width
| 512-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.1 |
OpenGL 3.0 |
| Power (Max TDP)
| 236 watts |
150 watts |
| Shader Model
| 4.0 |
4.1 |
| Bandwidth
| 141696 MB/sec |
115200 MB/sec |
| Texel Rate
| 48160 Mtexels/sec |
30000 Mtexels/sec |
| Pixel Rate
| 19264 Mpixels/sec |
12000 Mpixels/sec |
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x.
The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
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