Compare any two graphics cards:
GeForce GTX 275 vs Geforce GTX 770
IntroThe GeForce GTX 275 comes with a clock frequency of 633 MHz and a GDDR3 memory frequency of 1134 MHz. It also uses a 448-bit memory bus, and makes use of a 55 nm design. It is made up of 240 SPUs, 80 Texture Address Units, and 28 ROPs.Compare those specifications to the Geforce GTX 770, which uses a 28 nm design. nVidia has set the core frequency at 1046 MHz. The GDDR5 memory works at a frequency of 1753 MHz on this model. It features 1536 SPUs along with 128 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Geforce GTX 770 should in theory be quite a bit superior to the GeForce GTX 275 in general. (explain)
Texel RateThe Geforce GTX 770 should be much (about 164%) faster with regards to anisotropic filtering than the GeForce GTX 275. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Geforce GTX 770 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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