Compare any two graphics cards:
VS

GeForce GTX 295 vs Geforce GTX 770

Intro

The GeForce GTX 295 comes with a GPU clock speed of 576 MHz, and the 896 MB of GDDR3 memory is set to run at 999 MHz through a 448-bit bus. It also is comprised of 240 SPUs, 80 Texture Address Units, and 28 Raster Operation Units.

Compare all that to the Geforce GTX 770, which features a core clock frequency of 1046 MHz and a GDDR5 memory speed of 1753 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 770 230 Watts
GeForce GTX 295 289 Watts
Difference: 59 Watts (26%)

Memory Bandwidth

Performance-wise, the Geforce GTX 770 should in theory be a bit superior to the GeForce GTX 295 overall. (explain)

Geforce GTX 770 224384 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 608 (0%)

Texel Rate

The Geforce GTX 770 will be quite a bit (about 45%) more effective at AF than the GeForce GTX 295. (explain)

Geforce GTX 770 133888 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 41728 (45%)

Pixel Rate

The Geforce GTX 770 should be a bit (more or less 4%) better at FSAA than the GeForce GTX 295, and also will be able to handle higher resolutions without slowing down too much. (explain)

Geforce GTX 770 33472 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 1216 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 295 Geforce GTX 770
Manufacturer nVidia nVidia
Year January 8, 2009 May 2013
Code Name G200b GK104
Memory 896 MB (x2) 2048 MB
Core Speed 576 MHz (x2) 1046 MHz
Memory Speed 1998 MHz (x2) 7012 MHz
Power (Max TDP) 289 watts 230 watts
Bandwidth 223776 MB/sec 224384 MB/sec
Texel Rate 92160 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 240 (x2) 1536
Texture Mapping Units 80 (x2) 128
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 3540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield