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Geforce GTX 770 vs Radeon HD 3870 X2 1GB

Intro

The Geforce GTX 770 comes with a core clock frequency of 1046 MHz and a GDDR5 memory frequency of 1753 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Compare those specifications to the Radeon HD 3870 X2 1GB, which has a clock speed of 825 MHz and a GDDR4 memory speed of 1126 MHz. It also uses a 256-bit memory bus, and uses a 55 nm design. It is comprised of 320(64x5) SPUs, 16 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the Geforce GTX 770 should perform much faster than the Radeon HD 3870 X2 1GB overall. (explain)

Geforce GTX 770 224384 MB/sec
Radeon HD 3870 X2 1GB 144128 MB/sec
Difference: 80256 (56%)

Texel Rate

The Geforce GTX 770 is a lot (more or less 407%) more effective at anisotropic filtering than the Radeon HD 3870 X2 1GB. (explain)

Geforce GTX 770 133888 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 107488 (407%)

Pixel Rate

The Geforce GTX 770 is much (about 27%) more effective at FSAA than the Radeon HD 3870 X2 1GB, and should be able to handle higher resolutions while still performing well. (explain)

Geforce GTX 770 33472 Mpixels/sec
Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Difference: 7072 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 770

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 770 Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year May 2013 Jan 28, 2008
Code Name GK104 R680
Memory 2048 MB 1024 MB (x2)
Core Speed 1046 MHz 825 MHz (x2)
Memory Speed 7012 MHz 2252 MHz (x2)
Power (Max TDP) 230 watts (Unknown) watts
Bandwidth 224384 MB/sec 144128 MB/sec
Texel Rate 133888 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 33472 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 1536 320(64x5) (x2)
Texture Mapping Units 128 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 770

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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