Compare any two graphics cards:
Geforce GTX 770 vs Radeon HD 6950 2GB
IntroThe Geforce GTX 770 comes with a GPU clock speed of 1046 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1753 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.Compare those specifications to the Radeon HD 6950 2GB, which features a clock frequency of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 256-bit memory bus, and uses a 40 nm design. It features 1408 SPUs, 88 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Geforce GTX 770 should be much faster than the Radeon HD 6950 2GB overall. (explain)
Texel RateThe Geforce GTX 770 should be a lot (more or less 90%) better at texture filtering than the Radeon HD 6950 2GB. (explain)
Pixel RateThe Geforce GTX 770 should be quite a bit (approximately 31%) more effective at anti-aliasing than the Radeon HD 6950 2GB, and also capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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