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GeForce GTX 560 vs Geforce GTX 770

Intro

The GeForce GTX 560 comes with a clock frequency of 810 MHz and a GDDR5 memory speed of 1001 MHz. It also features a 256-bit bus, and uses a 40 nm design. It features 336 SPUs, 56 TAUs, and 32 Raster Operation Units.

Compare those specs to the Geforce GTX 770, which comes with core speeds of 1046 MHz on the GPU, and 1753 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
GeForce GTX 560 3030 points
Difference: 4824 (159%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
Geforce GTX 770 230 Watts
Difference: 80 Watts (53%)

Memory Bandwidth

Performance-wise, the Geforce GTX 770 should in theory be quite a bit superior to the GeForce GTX 560 in general. (explain)

Geforce GTX 770 224384 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 96256 (75%)

Texel Rate

The Geforce GTX 770 is quite a bit (about 195%) more effective at AF than the GeForce GTX 560. (explain)

Geforce GTX 770 133888 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 88528 (195%)

Pixel Rate

The Geforce GTX 770 should be a lot (approximately 29%) better at full screen anti-aliasing than the GeForce GTX 560, and should be capable of handling higher resolutions while still performing well. (explain)

Geforce GTX 770 33472 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 7552 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Geforce GTX 770
Manufacturer nVidia nVidia
Year May 2011 May 2013
Code Name GF114 GK104
Memory 1024 MB 2048 MB
Core Speed 810 MHz 1046 MHz
Memory Speed 4004 MHz 7012 MHz
Power (Max TDP) 150 watts 230 watts
Bandwidth 128128 MB/sec 224384 MB/sec
Texel Rate 45360 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 336 1536
Texture Mapping Units 56 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 3540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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