Compare any two graphics cards:
Geforce GTX 770 vs Radeon HD 7870
IntroThe Geforce GTX 770 has a GPU core speed of 1046 MHz, and the 2048 MB of GDDR5 memory runs at 1753 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 128 TAUs, and 32 Raster Operation Units.
Compare those specifications to the Radeon HD 7870, which comes with GPU core speed of 1000 MHz, and 2048 MB of GDDR5 memory running at 1200 MHz through a 256-bit bus. It also is comprised of 1280 SPUs, 80 TAUs, and 32 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the Geforce GTX 770 will be 46% quicker than the Radeon HD 7870 overall, due to its greater data rate. (explain)
Texel RateThe Geforce GTX 770 should be a lot (about 67%) faster with regards to texture filtering than the Radeon HD 7870. (explain)
Pixel RateThe Geforce GTX 770 is a bit (approximately 5%) better at FSAA than the Radeon HD 7870, and should be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.