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Geforce GTX 770 vs Radeon HD 7870

Intro

The Geforce GTX 770 features a GPU core speed of 1046 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1753 MHz through a 256-bit bus. It also is made up of 1536 Stream Processors, 128 TAUs, and 32 ROPs.

Compare those specifications to the Radeon HD 7870, which makes use of a 28 nm design. AMD has clocked the core speed at 1000 MHz. The GDDR5 memory runs at a speed of 1200 MHz on this specific model. It features 1280 SPUs as well as 80 Texture Address Units and 32 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7870 175 Watts
Geforce GTX 770 230 Watts
Difference: 55 Watts (31%)

Memory Bandwidth

In theory, the Geforce GTX 770 should be 46% quicker than the Radeon HD 7870 in general, due to its greater bandwidth. (explain)

Geforce GTX 770 224384 MB/sec
Radeon HD 7870 153600 MB/sec
Difference: 70784 (46%)

Texel Rate

The Geforce GTX 770 will be quite a bit (more or less 67%) more effective at texture filtering than the Radeon HD 7870. (explain)

Geforce GTX 770 133888 Mtexels/sec
Radeon HD 7870 80000 Mtexels/sec
Difference: 53888 (67%)

Pixel Rate

The Geforce GTX 770 should be just a bit (approximately 5%) more effective at AA than the Radeon HD 7870, and also able to handle higher screen resolutions without losing too much performance. (explain)

Geforce GTX 770 33472 Mpixels/sec
Radeon HD 7870 32000 Mpixels/sec
Difference: 1472 (5%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Geforce GTX 770

Amazon.com

Radeon HD 7870

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model Geforce GTX 770 Radeon HD 7870
Manufacturer nVidia AMD
Year May 2013 March 2012
Code Name GK104 Pitcairn XT
Fab Process 28 nm 28 nm
Bus PCIe 3.0 x16 PCIe 3.0 x16
Memory 2048 MB 2048 MB
Core Speed 1046 MHz 1000 MHz
Shader Speed 1046 MHz (N/A) MHz
Memory Speed 1753 MHz (7012 MHz effective) 1200 MHz (4800 MHz effective)
Unified Shaders 1536 1280
Texture Mapping Units 128 80
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.3 OpenGL 4.2
Power (Max TDP) 230 watts 175 watts
Shader Model 5.0 5.0
Bandwidth 224384 MB/sec 153600 MB/sec
Texel Rate 133888 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 33472 Mpixels/sec 32000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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