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GeForce GTX 660 Ti vs Geforce GTX 770

Intro

The GeForce GTX 660 Ti features a GPU clock speed of 915 MHz, and the 2048 MB of GDDR5 memory is set to run at 1500 MHz through a 192-bit bus. It also is made up of 1344 Stream Processors, 112 Texture Address Units, and 24 ROPs.

Compare those specs to the Geforce GTX 770, which features a core clock frequency of 1046 MHz and a GDDR5 memory speed of 1753 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
GeForce GTX 660 Ti 6013 points
Difference: 1841 (31%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
Geforce GTX 770 230 Watts
Difference: 80 Watts (53%)

Memory Bandwidth

In theory, the Geforce GTX 770 should be 56% quicker than the GeForce GTX 660 Ti in general, because of its higher data rate. (explain)

Geforce GTX 770 224384 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 80384 (56%)

Texel Rate

The Geforce GTX 770 should be quite a bit (about 31%) faster with regards to AF than the GeForce GTX 660 Ti. (explain)

Geforce GTX 770 133888 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 31408 (31%)

Pixel Rate

The Geforce GTX 770 will be quite a bit (about 52%) better at anti-aliasing than the GeForce GTX 660 Ti, and will be able to handle higher resolutions without slowing down too much. (explain)

Geforce GTX 770 33472 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 11512 (52%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Geforce GTX 770
Manufacturer nVidia nVidia
Year August 2012 May 2013
Code Name GK104 GK104
Memory 2048 MB 2048 MB
Core Speed 915 MHz 1046 MHz
Memory Speed 6000 MHz 7012 MHz
Power (Max TDP) 150 watts 230 watts
Bandwidth 144000 MB/sec 224384 MB/sec
Texel Rate 102480 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 1344 1536
Texture Mapping Units 112 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

3 Responses to “GeForce GTX 660 Ti vs Geforce GTX 770”
RsdFnd says:

I've a silly question since i never do overclocking for any GPU in my life, i just buy, install and play as it is. Will it be waste of money if i buy gtx 770 without doing any overclocking adjustment at all? can it support any of 2013 games at max settings?

Trety says:

"I've a silly question since i never do overclocking for any GPU in my life, i just buy, install and play as it is. Will it be waste of money if i buy gtx 770 without doing any overclocking adjustment at all? can it support any of 2013 games at max settings?"

The answer to your question is pretty complicated. gtx 770 runs like a god when it comes to gaming even without overclocking. but there are many more elements you have to take into consideration when it comes to gaming like your pc configuration. If you have a slower processor, standard ram, slow hard drive transfer speed, your system will only works as fast as your slowest component.

adrian says:

how about 2 gt660 compared to 1 gt770??

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