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Radeon HD 3850 512MB vs Radeon HD 5670

Intro

The Radeon HD 3850 512MB comes with core speeds of 668 MHz on the GPU, and 828 MHz on the 512 MB of GDDR3 memory. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 ROPs.

Compare all of that to the Radeon HD 5670, which has core speeds of 775 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 400(80x5) SPUs as well as 20 TAUs and 8 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5670 61 Watts
Radeon HD 3850 512MB 75 Watts
Difference: 14 Watts (23%)

Memory Bandwidth

Performance-wise, the Radeon HD 5670 should in theory be much superior to the Radeon HD 3850 512MB in general. (explain)

Radeon HD 5670 64000 MB/sec
Radeon HD 3850 512MB 52992 MB/sec
Difference: 11008 (21%)

Texel Rate

The Radeon HD 5670 should be a lot (approximately 45%) more effective at texture filtering than the Radeon HD 3850 512MB. (explain)

Radeon HD 5670 15500 Mtexels/sec
Radeon HD 3850 512MB 10688 Mtexels/sec
Difference: 4812 (45%)

Pixel Rate

The Radeon HD 3850 512MB will be much (about 72%) more effective at AA than the Radeon HD 5670, and should be able to handle higher resolutions better. (explain)

Radeon HD 3850 512MB 10688 Mpixels/sec
Radeon HD 5670 6200 Mpixels/sec
Difference: 4488 (72%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3850 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5670

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3850 512MB Radeon HD 5670
Manufacturer ATi ATi
Year Nov 19, 2007 January 14, 2010
Code Name RV670 PRO Redwood XT
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16/AGP 8x PCIe 2.1 x16
Memory 512 MB 1024 MB
Core Speed 668 MHz 775 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 828 MHz 1000 MHz
Unified Shaders 320(64x5) 400(80x5)
Texture Mapping Units 16 20
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 75 watts 61 watts
Shader Model 4.1 5.0
Bandwidth 52992 MB/sec 64000 MB/sec
Texel Rate 10688 Mtexels/sec 15500 Mtexels/sec
Pixel Rate 10688 Mpixels/sec 6200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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