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GeForce 9800 GTX vs Radeon HD 7990

Intro

The GeForce 9800 GTX comes with a GPU core speed of 675 MHz, and the 512 MB of GDDR3 memory runs at 1100 MHz through a 256-bit bus. It also features 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the Radeon HD 7990, which comes with a core clock frequency of 950 MHz and a GDDR5 memory speed of 1500 MHz. It also uses a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GTX 140 Watts
Radeon HD 7990 375 Watts
Difference: 235 Watts (168%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7990 should be a lot faster than the GeForce 9800 GTX overall. (explain)

Radeon HD 7990 576000 MB/sec
GeForce 9800 GTX 70400 MB/sec
Difference: 505600 (718%)

Texel Rate

The Radeon HD 7990 is a lot (approximately 463%) better at AF than the GeForce 9800 GTX. (explain)

Radeon HD 7990 243200 Mtexels/sec
GeForce 9800 GTX 43200 Mtexels/sec
Difference: 200000 (463%)

Pixel Rate

The Radeon HD 7990 will be quite a bit (about 463%) faster with regards to AA than the GeForce 9800 GTX, and also should be able to handle higher screen resolutions better. (explain)

Radeon HD 7990 60800 Mpixels/sec
GeForce 9800 GTX 10800 Mpixels/sec
Difference: 50000 (463%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GTX

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GTX Radeon HD 7990
Manufacturer nVidia AMD
Year April 2008 April 2013
Code Name G92 Malta
Memory 512 MB 3072 MB (x2)
Core Speed 675 MHz 950 MHz (x2)
Memory Speed 2200 MHz 6000 MHz (x2)
Power (Max TDP) 140 watts 375 watts
Bandwidth 70400 MB/sec 576000 MB/sec
Texel Rate 43200 Mtexels/sec 243200 Mtexels/sec
Pixel Rate 10800 Mpixels/sec 60800 Mpixels/sec
Unified Shaders 128 2048 (x2)
Texture Mapping Units 64 128 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit 384-bit (x2)
Fab Process 65 nm 28 nm
Transistors 754 million 4313 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GTX

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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