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GeForce GTX 580 3GB vs Radeon HD 7990

Intro

The GeForce GTX 580 3GB uses a 40 nm design. nVidia has clocked the core speed at 772 MHz. The GDDR5 memory runs at a speed of 1002 MHz on this specific card. It features 512 SPUs as well as 64 TAUs and 48 ROPs.

Compare all of that to the Radeon HD 7990, which has GPU clock speed of 950 MHz, and 3072 MB of GDDR5 RAM set to run at 1500 MHz through a 384-bit bus. It also is comprised of 2048 Stream Processors, 128 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 580 3GB 244 Watts
Radeon HD 7990 375 Watts
Difference: 131 Watts (54%)

Memory Bandwidth

The Radeon HD 7990 should in theory perform much faster than the GeForce GTX 580 3GB overall. (explain)

Radeon HD 7990 576000 MB/sec
GeForce GTX 580 3GB 192384 MB/sec
Difference: 383616 (199%)

Texel Rate

The Radeon HD 7990 should be quite a bit (about 392%) faster with regards to texture filtering than the GeForce GTX 580 3GB. (explain)

Radeon HD 7990 243200 Mtexels/sec
GeForce GTX 580 3GB 49408 Mtexels/sec
Difference: 193792 (392%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 7990 is the winner, by far. (explain)

Radeon HD 7990 60800 Mpixels/sec
GeForce GTX 580 3GB 37056 Mpixels/sec
Difference: 23744 (64%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 580 3GB

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 3GB Radeon HD 7990
Manufacturer nVidia AMD
Year November 2010 April 2013
Code Name GF110 Malta
Memory 3072 MB 3072 MB (x2)
Core Speed 772 MHz 950 MHz (x2)
Memory Speed 4008 MHz 6000 MHz (x2)
Power (Max TDP) 244 watts 375 watts
Bandwidth 192384 MB/sec 576000 MB/sec
Texel Rate 49408 Mtexels/sec 243200 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 60800 Mpixels/sec
Unified Shaders 512 2048 (x2)
Texture Mapping Units 64 128 (x2)
Render Output Units 48 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit (x2)
Fab Process 40 nm 28 nm
Transistors 3000 million 4313 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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