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GeForce GTX 580 3GB vs Radeon HD 7990

Intro

The GeForce GTX 580 3GB has a GPU core clock speed of 772 MHz, and the 3072 MB of GDDR5 RAM is set to run at 1002 MHz through a 384-bit bus. It also is made up of 512 SPUs, 64 TAUs, and 48 ROPs.

Compare all that to the Radeon HD 7990, which comes with clock speeds of 950 MHz on the GPU, and 1500 MHz on the 3072 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 Texture Address Units and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 580 3GB 244 Watts
Radeon HD 7990 375 Watts
Difference: 131 Watts (54%)

Memory Bandwidth

In theory, the Radeon HD 7990 will be 199% faster than the GeForce GTX 580 3GB overall, because of its greater bandwidth. (explain)

Radeon HD 7990 576000 MB/sec
GeForce GTX 580 3GB 192384 MB/sec
Difference: 383616 (199%)

Texel Rate

The Radeon HD 7990 will be a lot (approximately 392%) faster with regards to texture filtering than the GeForce GTX 580 3GB. (explain)

Radeon HD 7990 243200 Mtexels/sec
GeForce GTX 580 3GB 49408 Mtexels/sec
Difference: 193792 (392%)

Pixel Rate

The Radeon HD 7990 should be a lot (more or less 64%) faster with regards to AA than the GeForce GTX 580 3GB, and capable of handling higher screen resolutions better. (explain)

Radeon HD 7990 60800 Mpixels/sec
GeForce GTX 580 3GB 37056 Mpixels/sec
Difference: 23744 (64%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 580 3GB

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 3GB Radeon HD 7990
Manufacturer nVidia AMD
Year November 2010 April 2013
Code Name GF110 Malta
Memory 3072 MB 3072 MB (x2)
Core Speed 772 MHz 950 MHz (x2)
Memory Speed 4008 MHz 6000 MHz (x2)
Power (Max TDP) 244 watts 375 watts
Bandwidth 192384 MB/sec 576000 MB/sec
Texel Rate 49408 Mtexels/sec 243200 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 60800 Mpixels/sec
Unified Shaders 512 2048 (x2)
Texture Mapping Units 64 128 (x2)
Render Output Units 48 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit (x2)
Fab Process 40 nm 28 nm
Transistors 3000 million 4313 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 580 3GB

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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