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GeForce GTX 650 Ti vs Radeon HD 7990

Intro

The GeForce GTX 650 Ti features a GPU core clock speed of 928 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1350 MHz through a 128-bit bus. It also is comprised of 768 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon HD 7990, which has a core clock speed of 950 MHz and a GDDR5 memory frequency of 1500 MHz. It also uses a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 2048 SPUs, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7990 15520 points
GeForce GTX 650 Ti 3434 points
Difference: 12086 (352%)

Ethereum Mining Hash Rate

Radeon HD 7990 32 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 22 (220%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon HD 7990 375 Watts
Difference: 265 Watts (241%)

Memory Bandwidth

Theoretically, the Radeon HD 7990 should perform a lot faster than the GeForce GTX 650 Ti in general. (explain)

Radeon HD 7990 576000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 489600 (567%)

Texel Rate

The Radeon HD 7990 should be quite a bit (more or less 309%) more effective at AF than the GeForce GTX 650 Ti. (explain)

Radeon HD 7990 243200 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 183808 (309%)

Pixel Rate

The Radeon HD 7990 will be a lot (more or less 309%) better at anti-aliasing than the GeForce GTX 650 Ti, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon HD 7990 60800 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 45952 (309%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon HD 7990
Manufacturer nVidia AMD
Year October 2012 April 2013
Code Name GK106 Malta
Memory 1024 MB 3072 MB (x2)
Core Speed 928 MHz 950 MHz (x2)
Memory Speed 5400 MHz 6000 MHz (x2)
Power (Max TDP) 110 watts 375 watts
Bandwidth 86400 MB/sec 576000 MB/sec
Texel Rate 59392 Mtexels/sec 243200 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 60800 Mpixels/sec
Unified Shaders 768 2048 (x2)
Texture Mapping Units 64 128 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit (x2)
Fab Process 28 nm 28 nm
Transistors 2540 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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