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Radeon HD 7790 vs Radeon HD 7850

Intro

The Radeon HD 7790 has a GPU core clock speed of 1000 MHz, and the 1024 MB of GDDR5 memory is set to run at 1500 MHz through a 128-bit bus. It also features 896 SPUs, 56 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon HD 7850, which comes with clock speeds of 860 MHz on the GPU, and 1200 MHz on the 2048 MB of GDDR5 memory. It features 1024 SPUs along with 64 Texture Address Units and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7790 85 Watts
Radeon HD 7850 130 Watts
Difference: 45 Watts (53%)

Memory Bandwidth

Theoretically, the Radeon HD 7850 should perform a lot faster than the Radeon HD 7790 overall. (explain)

Radeon HD 7850 153600 MB/sec
Radeon HD 7790 96000 MB/sec
Difference: 57600 (60%)

Texel Rate

The Radeon HD 7790 is just a bit (more or less 2%) better at texture filtering than the Radeon HD 7850. (explain)

Radeon HD 7790 56000 Mtexels/sec
Radeon HD 7850 55040 Mtexels/sec
Difference: 960 (2%)

Pixel Rate

The Radeon HD 7850 is a lot (approximately 72%) better at anti-aliasing than the Radeon HD 7790, and capable of handling higher screen resolutions better. (explain)

Radeon HD 7850 27520 Mpixels/sec
Radeon HD 7790 16000 Mpixels/sec
Difference: 11520 (72%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

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Radeon HD 7790

Amazon.com

Radeon HD 7850

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model Radeon HD 7790 Radeon HD 7850
Manufacturer AMD AMD
Year March 2013 March 2012
Code Name Bonaire XT Pitcairn Pro
Memory 1024 MB 2048 MB
Core Speed 1000 MHz 860 MHz
Memory Speed 6000 MHz 4800 MHz
Power (Max TDP) 85 watts 130 watts
Bandwidth 96000 MB/sec 153600 MB/sec
Texel Rate 56000 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 16000 Mpixels/sec 27520 Mpixels/sec
Unified Shaders 896 1024
Texture Mapping Units 56 64
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2080 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.1 DirectX 11.1
OpenGL Version OpenGL 4.3 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

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