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Radeon HD 7790 vs Radeon HD 7850

Intro

The Radeon HD 7790 comes with a GPU clock speed of 1000 MHz, and the 1024 MB of GDDR5 RAM runs at 1500 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 TAUs, and 16 ROPs.

Compare all of that to the Radeon HD 7850, which comes with a core clock frequency of 860 MHz and a GDDR5 memory speed of 1200 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7790 85 Watts
Radeon HD 7850 130 Watts
Difference: 45 Watts (53%)

Memory Bandwidth

In theory, the Radeon HD 7850 should perform a lot faster than the Radeon HD 7790 in general. (explain)

Radeon HD 7850 153600 MB/sec
Radeon HD 7790 96000 MB/sec
Difference: 57600 (60%)

Texel Rate

The Radeon HD 7790 will be a little bit (approximately 2%) better at anisotropic filtering than the Radeon HD 7850. (explain)

Radeon HD 7790 56000 Mtexels/sec
Radeon HD 7850 55040 Mtexels/sec
Difference: 960 (2%)

Pixel Rate

The Radeon HD 7850 is much (approximately 72%) more effective at anti-aliasing than the Radeon HD 7790, and also able to handle higher screen resolutions while still performing well. (explain)

Radeon HD 7850 27520 Mpixels/sec
Radeon HD 7790 16000 Mpixels/sec
Difference: 11520 (72%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 7790

Amazon.com

Radeon HD 7850

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model Radeon HD 7790 Radeon HD 7850
Manufacturer AMD AMD
Year March 2013 March 2012
Code Name Bonaire XT Pitcairn Pro
Fab Process 28 nm 28 nm
Bus PCIe 3.0 x16 PCIe 3.0 x16
Memory 1024 MB 2048 MB
Core Speed 1000 MHz 860 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1500 MHz (6000 MHz effective) 1200 MHz (4800 MHz effective)
Unified Shaders 896 1024
Texture Mapping Units 56 64
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
DirectX Version DirectX 11.1 DirectX 11.1
OpenGL Version OpenGL 4.3 OpenGL 4.2
Power (Max TDP) 85 watts 130 watts
Shader Model 5.0 5.0
Bandwidth 96000 MB/sec 153600 MB/sec
Texel Rate 56000 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 16000 Mpixels/sec 27520 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

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