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Geforce GTX 780 vs Radeon HD 7950


The Geforce GTX 780 features a core clock speed of 863 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 384-bit memory bus, and uses a 28 nm design. It is made up of 2304 SPUs, 192 Texture Address Units, and 48 Raster Operation Units.

Compare those specs to the Radeon HD 7950, which has a core clock speed of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 384-bit bus, and makes use of a 28 nm design. It is made up of 1792 SPUs, 112 TAUs, and 32 ROPs.

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These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike

Geforce GTX 780 10052 points
Radeon HD 7950 7762 points
Difference: 2290 (30%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7950 200 Watts
Geforce GTX 780 250 Watts
Difference: 50 Watts (25%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 780 should theoretically be just a bit better than the Radeon HD 7950 in general. (explain)

Geforce GTX 780 288384 MB/sec
Radeon HD 7950 240000 MB/sec
Difference: 48384 (20%)

Texel Rate

The Geforce GTX 780 is much (more or less 85%) better at texture filtering than the Radeon HD 7950. (explain)

Geforce GTX 780 165696 Mtexels/sec
Radeon HD 7950 89600 Mtexels/sec
Difference: 76096 (85%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Geforce GTX 780 is a better choice, and very much so. (explain)

Geforce GTX 780 41424 Mpixels/sec
Radeon HD 7950 25600 Mpixels/sec
Difference: 15824 (62%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 780

Radeon HD 7950

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.


Display Specifications

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Model Geforce GTX 780 Radeon HD 7950
Manufacturer nVidia AMD
Year May 2013 January 2012
Code Name GK110 Tahiti Pro
Memory 3072 MB 1536 MB
Core Speed 863 MHz 800 MHz
Memory Speed 6008 MHz 5000 MHz
Power (Max TDP) 250 watts 200 watts
Bandwidth 288384 MB/sec 240000 MB/sec
Texel Rate 165696 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 41424 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 2304 1792
Texture Mapping Units 192 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.3 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.


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