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GeForce GT 640 DDR3 vs Geforce GTX 780

Intro

The GeForce GT 640 DDR3 uses a 28 nm design. nVidia has clocked the core speed at 900 MHz. The DDR3 RAM is set to run at a speed of 1782 MHz on this model. It features 384 SPUs along with 32 TAUs and 16 ROPs.

Compare all that to the Geforce GTX 780, which features a GPU core clock speed of 863 MHz, and 3072 MB of GDDR5 memory running at 1502 MHz through a 384-bit bus. It also features 2304 Stream Processors, 192 TAUs, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 780 10082 points
GeForce GT 640 DDR3 1560 points
Difference: 8522 (546%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Geforce GTX 780 250 Watts
Difference: 185 Watts (285%)

Memory Bandwidth

In theory, the Geforce GTX 780 should perform quite a bit faster than the GeForce GT 640 DDR3 in general. (explain)

Geforce GTX 780 288384 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 231360 (406%)

Texel Rate

The Geforce GTX 780 is much (about 475%) more effective at texture filtering than the GeForce GT 640 DDR3. (explain)

Geforce GTX 780 165696 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 136896 (475%)

Pixel Rate

If running with a high resolution is important to you, then the Geforce GTX 780 is superior to the GeForce GT 640 DDR3, by far. (explain)

Geforce GTX 780 41424 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 27024 (188%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Geforce GTX 780

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Geforce GTX 780
Manufacturer nVidia nVidia
Year June 2012 May 2013
Code Name GK107 GK110
Memory 2048 MB 3072 MB
Core Speed 900 MHz 863 MHz
Memory Speed 3564 MHz 6008 MHz
Power (Max TDP) 65 watts 250 watts
Bandwidth 57024 MB/sec 288384 MB/sec
Texel Rate 28800 Mtexels/sec 165696 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 41424 Mpixels/sec
Unified Shaders 384 2304
Texture Mapping Units 32 192
Render Output Units 16 48
Bus Type DDR3 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Geforce GTX 780

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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