Compare any two graphics cards:
GeForce 9600 GSO 768MB vs GeForce GTX Titan
IntroThe GeForce 9600 GSO 768MB comes with a GPU clock speed of 550 MHz, and the 768 MB of GDDR3 RAM is set to run at 800 MHz through a 192-bit bus. It also features 96 SPUs, 48 TAUs, and 12 ROPs.Compare that to the GeForce GTX Titan, which comes with a core clock frequency of 837 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 384-bit memory bus, and makes use of a 28 nm design. It features 2688 SPUs, 224 Texture Address Units, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX Titan is 651% quicker than the GeForce 9600 GSO 768MB in general, due to its greater data rate. (explain)
Texel RateThe GeForce GTX Titan is much (about 610%) better at anisotropic filtering than the GeForce 9600 GSO 768MB. (explain)
Pixel RateThe GeForce GTX Titan should be a lot (more or less 509%) faster with regards to AA than the GeForce 9600 GSO 768MB, and will be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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