Compare any two graphics cards:
GeForce GTX Titan vs Radeon HD 5750 512MB
IntroThe GeForce GTX Titan has core speeds of 837 MHz on the GPU, and 1502 MHz on the 6144 MB of GDDR5 memory. It features 2688 SPUs as well as 224 Texture Address Units and 48 ROPs.Compare those specs to the Radeon HD 5750 512MB, which makes use of a 40 nm design. AMD has clocked the core frequency at 700 MHz. The GDDR5 RAM is set to run at a speed of 1150 MHz on this model. It features 720(144x5) SPUs as well as 36 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX Titan should be much faster than the Radeon HD 5750 512MB in general. (explain)
Texel RateThe GeForce GTX Titan will be a lot (about 644%) better at texture filtering than the Radeon HD 5750 512MB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX Titan is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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