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GeForce GTX Titan vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX Titan features a core clock frequency of 837 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 384-bit memory bus, and makes use of a 28 nm design. It is made up of 2688 SPUs, 224 Texture Address Units, and 48 ROPs.

Compare all of that to the Radeon HD 3870 X2 1GB, which comes with a core clock speed of 825 MHz and a GDDR4 memory frequency of 1126 MHz. It also features a 256-bit memory bus, and uses a 55 nm design. It is comprised of 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce GTX Titan should theoretically be quite a bit better than the Radeon HD 3870 X2 1GB overall. (explain)

GeForce GTX Titan 288384 MB/sec
Radeon HD 3870 X2 1GB 144128 MB/sec
Difference: 144256 (100%)

Texel Rate

The GeForce GTX Titan is much (approximately 610%) better at texture filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX Titan 187488 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 161088 (610%)

Pixel Rate

The GeForce GTX Titan should be quite a bit (more or less 52%) better at full screen anti-aliasing than the Radeon HD 3870 X2 1GB, and also capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX Titan 40176 Mpixels/sec
Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Difference: 13776 (52%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX Titan

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year February 2013 Jan 28, 2008
Code Name GK110 R680
Memory 6144 MB 1024 MB (x2)
Core Speed 837 MHz 825 MHz (x2)
Memory Speed 6008 MHz 2252 MHz (x2)
Power (Max TDP) 250 watts (Unknown) watts
Bandwidth 288384 MB/sec 144128 MB/sec
Texel Rate 187488 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 2688 320(64x5) (x2)
Texture Mapping Units 224 16 (x2)
Render Output Units 48 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 384-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 7080 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX Titan

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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