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GeForce GTX 570 vs GeForce GTX Titan

Intro

The GeForce GTX 570 uses a 40 nm design. nVidia has set the core frequency at 732 MHz. The GDDR5 RAM is set to run at a speed of 950 MHz on this particular card. It features 480 SPUs as well as 60 TAUs and 40 ROPs.

Compare that to the GeForce GTX Titan, which comes with a core clock frequency of 837 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 384-bit memory bus, and uses a 28 nm design. It is comprised of 2688 SPUs, 224 TAUs, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 570 4387 points
Difference: 5775 (132%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 570 219 Watts
GeForce GTX Titan 250 Watts
Difference: 31 Watts (14%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX Titan should be 90% quicker than the GeForce GTX 570 in general, because of its greater data rate. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 570 152000 MB/sec
Difference: 136384 (90%)

Texel Rate

The GeForce GTX Titan will be much (approximately 327%) faster with regards to anisotropic filtering than the GeForce GTX 570. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 143568 (327%)

Pixel Rate

The GeForce GTX Titan will be a lot (approximately 37%) faster with regards to anti-aliasing than the GeForce GTX 570, and will be able to handle higher resolutions more effectively. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 570 29280 Mpixels/sec
Difference: 10896 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 570

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 570 GeForce GTX Titan
Manufacturer nVidia nVidia
Year December 2010 February 2013
Code Name GF110 GK110
Memory 1280 MB 6144 MB
Core Speed 732 MHz 837 MHz
Memory Speed 3800 MHz 6008 MHz
Power (Max TDP) 219 watts 250 watts
Bandwidth 152000 MB/sec 288384 MB/sec
Texel Rate 43920 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 480 2688
Texture Mapping Units 60 224
Render Output Units 40 48
Bus Type GDDR5 GDDR5
Bus Width 320-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 7080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 570

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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