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GeForce GTX 550 Ti vs GeForce GTX Titan

Intro

The GeForce GTX 550 Ti uses a 40 nm design. nVidia has set the core speed at 900 MHz. The GDDR5 RAM is set to run at a frequency of 1026 MHz on this specific card. It features 192 SPUs as well as 32 TAUs and 24 ROPs.

Compare those specs to the GeForce GTX Titan, which makes use of a 28 nm design. nVidia has clocked the core frequency at 837 MHz. The GDDR5 RAM works at a speed of 1502 MHz on this card. It features 2688 SPUs as well as 224 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 550 Ti 1897 points
Difference: 8265 (436%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX Titan 250 Watts
Difference: 134 Watts (116%)

Memory Bandwidth

The GeForce GTX Titan should in theory perform much faster than the GeForce GTX 550 Ti in general. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 189888 (193%)

Texel Rate

The GeForce GTX Titan will be quite a bit (more or less 551%) better at anisotropic filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 158688 (551%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX Titan is superior to the GeForce GTX 550 Ti, by far. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 18576 (86%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti GeForce GTX Titan
Manufacturer nVidia nVidia
Year March 2011 February 2013
Code Name GF116 GK110
Memory 1024 MB 6144 MB
Core Speed 900 MHz 837 MHz
Memory Speed 4104 MHz 6008 MHz
Power (Max TDP) 116 watts 250 watts
Bandwidth 98496 MB/sec 288384 MB/sec
Texel Rate 28800 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 192 2688
Texture Mapping Units 32 224
Render Output Units 24 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 7080 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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