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GeForce GTX 650 Ti vs GeForce GTX Titan

Intro

The GeForce GTX 650 Ti comes with a GPU clock speed of 928 MHz, and the 1024 MB of GDDR5 memory is set to run at 1350 MHz through a 128-bit bus. It also features 768 Stream Processors, 64 TAUs, and 16 Raster Operation Units.

Compare that to the GeForce GTX Titan, which uses a 28 nm design. nVidia has set the core frequency at 837 MHz. The GDDR5 memory runs at a speed of 1502 MHz on this model. It features 2688 SPUs along with 224 Texture Address Units and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 650 Ti 3434 points
Difference: 6728 (196%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX Titan 250 Watts
Difference: 140 Watts (127%)

Memory Bandwidth

The GeForce GTX Titan should theoretically be a lot faster than the GeForce GTX 650 Ti in general. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 201984 (234%)

Texel Rate

The GeForce GTX Titan is quite a bit (approximately 216%) more effective at anisotropic filtering than the GeForce GTX 650 Ti. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 128096 (216%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX Titan is a better choice, and very much so. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 25328 (171%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti GeForce GTX Titan
Manufacturer nVidia nVidia
Year October 2012 February 2013
Code Name GK106 GK110
Memory 1024 MB 6144 MB
Core Speed 928 MHz 837 MHz
Memory Speed 5400 MHz 6008 MHz
Power (Max TDP) 110 watts 250 watts
Bandwidth 86400 MB/sec 288384 MB/sec
Texel Rate 59392 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 768 2688
Texture Mapping Units 64 224
Render Output Units 16 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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