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GeForce 8800 GT 512MB vs GeForce GTX 650 Ti 2GB

Intro

The GeForce 8800 GT 512MB features a GPU core clock speed of 600 MHz, and the 512 MB of GDDR3 RAM runs at 900 MHz through a 256-bit bus. It also features 112 Stream Processors, 56 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the GeForce GTX 650 Ti 2GB, which has a core clock speed of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is made up of 768 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
GeForce GTX 650 Ti 2GB 110 Watts
Difference: 5 Watts (5%)

Memory Bandwidth

Performance-wise, the GeForce GTX 650 Ti 2GB should in theory be a lot better than the GeForce 8800 GT 512MB in general. (explain)

GeForce GTX 650 Ti 2GB 86400 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 28800 (50%)

Texel Rate

The GeForce GTX 650 Ti 2GB should be quite a bit (approximately 77%) more effective at anisotropic filtering than the GeForce 8800 GT 512MB. (explain)

GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
GeForce 8800 GT 512MB 33600 Mtexels/sec
Difference: 25792 (77%)

Pixel Rate

The GeForce GTX 650 Ti 2GB will be a lot (more or less 55%) more effective at FSAA than the GeForce 8800 GT 512MB, and will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 5248 (55%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GT 512MB

Amazon.com

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GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GT 512MB GeForce GTX 650 Ti 2GB
Manufacturer nVidia nVidia
Year Oct 2007 October 2012
Code Name G92 GK106
Memory 512 MB 2048 MB
Core Speed 600 MHz 928 MHz
Memory Speed 1800 MHz 5400 MHz
Power (Max TDP) 105 watts 110 watts
Bandwidth 57600 MB/sec 86400 MB/sec
Texel Rate 33600 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 112 768
Texture Mapping Units 56 64
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million 2540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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