Compare any two graphics cards:
GeForce 8800 GT 256MB vs GeForce GTX 650 Ti 2GB
IntroThe GeForce 8800 GT 256MB makes use of a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 memory works at a frequency of 700 MHz on this particular model. It features 112 SPUs as well as 56 TAUs and 16 ROPs.Compare that to the GeForce GTX 650 Ti 2GB, which has core speeds of 928 MHz on the GPU, and 1350 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs along with 64 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 650 Ti 2GB should theoretically be a lot superior to the GeForce 8800 GT 256MB overall. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB will be a lot (approximately 77%) more effective at anisotropic filtering than the GeForce 8800 GT 256MB. (explain)
Pixel RateThe GeForce GTX 650 Ti 2GB will be a lot (about 55%) more effective at AA than the GeForce 8800 GT 256MB, and should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!