Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 320MB vs GeForce GTX 650 Ti 2GB

Intro

The GeForce 8800 GTS (G80) 320MB makes use of a 90 nm design. nVidia has clocked the core speed at 513 MHz. The GDDR3 memory is set to run at a speed of 792 MHz on this card. It features 96 SPUs as well as 48 TAUs and 20 Rasterization Operator Units.

Compare those specs to the GeForce GTX 650 Ti 2GB, which comes with a clock speed of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is made up of 768 SPUs, 64 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 2GB 110 Watts
GeForce 8800 GTS (G80) 320MB 143 Watts
Difference: 33 Watts (30%)

Memory Bandwidth

The GeForce GTX 650 Ti 2GB should in theory perform quite a bit faster than the GeForce 8800 GTS (G80) 320MB overall. (explain)

GeForce GTX 650 Ti 2GB 86400 MB/sec
GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Difference: 23040 (36%)

Texel Rate

The GeForce GTX 650 Ti 2GB should be quite a bit (about 141%) better at AF than the GeForce 8800 GTS (G80) 320MB. (explain)

GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 34768 (141%)

Pixel Rate

The GeForce GTX 650 Ti 2GB is a lot (approximately 45%) more effective at FSAA than the GeForce 8800 GTS (G80) 320MB, and also should be able to handle higher resolutions better. (explain)

GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 4588 (45%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 320MB GeForce GTX 650 Ti 2GB
Manufacturer nVidia nVidia
Year Feb 2007 October 2012
Code Name G80 GK106
Memory 320 MB 2048 MB
Core Speed 513 MHz 928 MHz
Memory Speed 1584 MHz 5400 MHz
Power (Max TDP) 143 watts 110 watts
Bandwidth 63360 MB/sec 86400 MB/sec
Texel Rate 24624 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 96 768
Texture Mapping Units 48 64
Render Output Units 20 16
Bus Type GDDR3 GDDR5
Bus Width 320-bit 128-bit
Fab Process 90 nm 28 nm
Transistors 681 million 2540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield