Compare any two graphics cards:
GeForce 8800 GTX vs GeForce GTX 650 Ti 2GB
IntroThe GeForce 8800 GTX features a core clock speed of 575 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 384-bit bus, and uses a 90 nm design. It features 128 SPUs, 64 Texture Address Units, and 24 ROPs.Compare that to the GeForce GTX 650 Ti 2GB, which comes with a GPU core clock speed of 928 MHz, and 2048 MB of GDDR5 RAM set to run at 1350 MHz through a 128-bit bus. It also is comprised of 768 Stream Processors, 64 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have the exact same bandwidth, so theoretically they should have the same performance. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB will be much (approximately 61%) faster with regards to texture filtering than the GeForce 8800 GTX. (explain)
Pixel RateThe GeForce GTX 650 Ti 2GB is a little bit (more or less 8%) faster with regards to AA than the GeForce 8800 GTX, and capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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