Compare any two graphics cards:
GeForce 9500 GT DDR2 vs GeForce GTX 650 Ti
IntroThe GeForce 9500 GT DDR2 comes with a core clock frequency of 550 MHz and a DDR2 memory speed of 500 MHz. It also features a 128-bit bus, and uses a 65 nm design. It is comprised of 32 SPUs, 16 TAUs, and 8 ROPs.
Compare those specs to the GeForce GTX 650 Ti, which uses a 28 nm design. nVidia has clocked the core speed at 928 MHz. The GDDR5 RAM is set to run at a frequency of 1350 MHz on this particular model. It features 768 SPUs along with 64 Texture Address Units and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the GeForce GTX 650 Ti will be 440% faster than the GeForce 9500 GT DDR2 overall, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 650 Ti should be a lot (about 575%) faster with regards to texture filtering than the GeForce 9500 GT DDR2. (explain)
Pixel RateThe GeForce GTX 650 Ti is quite a bit (more or less 237%) faster with regards to AA than the GeForce 9500 GT DDR2, and also should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.