Join Us On Facebook

Compare any two graphics cards:
VS

GeForce 9500 GT DDR2 vs GeForce GTX 650 Ti

Intro

The GeForce 9500 GT DDR2 features clock speeds of 550 MHz on the GPU, and 500 MHz on the 256 MB of DDR2 memory. It features 32 SPUs along with 16 Texture Address Units and 8 ROPs.

Compare those specs to the GeForce GTX 650 Ti, which has GPU clock speed of 928 MHz, and 1024 MB of GDDR5 memory set to run at 1350 MHz through a 128-bit bus. It also features 768 Stream Processors, 64 TAUs, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT DDR2 50 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 60 Watts (120%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 650 Ti should be a lot faster than the GeForce 9500 GT DDR2 overall. (explain)

GeForce GTX 650 Ti 86400 MB/sec
GeForce 9500 GT DDR2 16000 MB/sec
Difference: 70400 (440%)

Texel Rate

The GeForce GTX 650 Ti is much (approximately 575%) better at anisotropic filtering than the GeForce 9500 GT DDR2. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce 9500 GT DDR2 8800 Mtexels/sec
Difference: 50592 (575%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 650 Ti is superior to the GeForce 9500 GT DDR2, by a large margin. (explain)

GeForce GTX 650 Ti 14848 Mpixels/sec
GeForce 9500 GT DDR2 4400 Mpixels/sec
Difference: 10448 (237%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9500 GT DDR2

Amazon.com

Other US-based stores

GeForce GTX 650 Ti

Amazon.com

Other US-based stores

Specifications

Model GeForce 9500 GT DDR2 GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year July 2008 October 2012
Code Name G96a GK106
Fab Process 65 nm 28 nm
Bus PCIe x16 2.0, PCI PCIe 3.0 x16
Memory 256 MB 1024 MB
Core Speed 550 MHz 928 MHz
Shader Speed 1400 MHz 928 MHz
Memory Speed 500 MHz (1000 MHz effective) 1350 MHz (5400 MHz effective)
Unified Shaders 32 768
Texture Mapping Units 16 64
Render Output Units 8 16
Bus Type DDR2 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.3
Power (Max TDP) 50 watts 110 watts
Shader Model 4.0 5.0
Bandwidth 16000 MB/sec 86400 MB/sec
Texel Rate 8800 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 14848 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree