Join Us On Facebook

Compare any two graphics cards:
VS

GeForce 9500 GT DDR2 vs GeForce GTX 650 Ti

Intro

The GeForce 9500 GT DDR2 has a clock frequency of 550 MHz and a DDR2 memory frequency of 500 MHz. It also uses a 128-bit memory bus, and uses a 65 nm design. It is made up of 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.

Compare all of that to the GeForce GTX 650 Ti, which has GPU clock speed of 928 MHz, and 1024 MB of GDDR5 memory set to run at 1350 MHz through a 128-bit bus. It also is comprised of 768 Stream Processors, 64 Texture Address Units, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT DDR2 50 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 60 Watts (120%)

Memory Bandwidth

The GeForce GTX 650 Ti should theoretically perform a lot faster than the GeForce 9500 GT DDR2 in general. (explain)

GeForce GTX 650 Ti 86400 MB/sec
GeForce 9500 GT DDR2 16000 MB/sec
Difference: 70400 (440%)

Texel Rate

The GeForce GTX 650 Ti will be much (approximately 575%) more effective at texture filtering than the GeForce 9500 GT DDR2. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce 9500 GT DDR2 8800 Mtexels/sec
Difference: 50592 (575%)

Pixel Rate

The GeForce GTX 650 Ti is quite a bit (about 237%) more effective at full screen anti-aliasing than the GeForce 9500 GT DDR2, and also capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 650 Ti 14848 Mpixels/sec
GeForce 9500 GT DDR2 4400 Mpixels/sec
Difference: 10448 (237%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 9500 GT DDR2

Amazon.com

GeForce GTX 650 Ti

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce 9500 GT DDR2 GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year July 2008 October 2012
Code Name G96a GK106
Fab Process 65 nm 28 nm
Bus PCIe x16 2.0, PCI PCIe 3.0 x16
Memory 256 MB 1024 MB
Core Speed 550 MHz 928 MHz
Shader Speed 1400 MHz 928 MHz
Memory Speed 500 MHz (1000 MHz effective) 1350 MHz (5400 MHz effective)
Unified Shaders 32 768
Texture Mapping Units 16 64
Render Output Units 8 16
Bus Type DDR2 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.3
Power (Max TDP) 50 watts 110 watts
Shader Model 4.0 5.0
Bandwidth 16000 MB/sec 86400 MB/sec
Texel Rate 8800 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 14848 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree