Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Radeon HD 4550 256MB
IntroThe GeForce GTX 650 Ti 2GB features core clock speeds of 928 MHz on the GPU, and 1350 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 64 Texture Address Units and 16 ROPs.Compare all that to the Radeon HD 4550 256MB, which has GPU clock speed of 600 MHz, and 256 MB of DDR3 memory set to run at 800 MHz through a 64-bit bus. It also features 80(16x5) Stream Processors, 8 Texture Address Units, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 650 Ti 2GB should in theory perform a lot faster than the Radeon HD 4550 256MB in general. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB will be much (about 1137%) faster with regards to anisotropic filtering than the Radeon HD 4550 256MB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 650 Ti 2GB is superior to the Radeon HD 4550 256MB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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