Compare any two graphics cards:
VS

GeForce GTX 260 vs GeForce GTX 650 Ti 2GB

Intro

The GeForce GTX 260 has a GPU core speed of 576 MHz, and the 896 MB of GDDR3 RAM is set to run at 999 MHz through a 448-bit bus. It also features 192 SPUs, 64 TAUs, and 28 ROPs.

Compare all that to the GeForce GTX 650 Ti 2GB, which features a clock frequency of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is made up of 768 SPUs, 64 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 2GB 110 Watts
GeForce GTX 260 182 Watts
Difference: 72 Watts (65%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 260 is 30% quicker than the GeForce GTX 650 Ti 2GB overall, due to its higher data rate. (explain)

GeForce GTX 260 111888 MB/sec
GeForce GTX 650 Ti 2GB 86400 MB/sec
Difference: 25488 (30%)

Texel Rate

The GeForce GTX 650 Ti 2GB should be much (approximately 61%) more effective at anisotropic filtering than the GeForce GTX 260. (explain)

GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 22528 (61%)

Pixel Rate

The GeForce GTX 260 should be a small bit (more or less 9%) faster with regards to FSAA than the GeForce GTX 650 Ti 2GB, and also should be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 260 16128 Mpixels/sec
GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
Difference: 1280 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260

Amazon.com

Check prices at:

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 GeForce GTX 650 Ti 2GB
Manufacturer nVidia nVidia
Year June 16, 2008 October 2012
Code Name G200 GK106
Memory 896 MB 2048 MB
Core Speed 576 MHz 928 MHz
Memory Speed 1998 MHz 5400 MHz
Power (Max TDP) 182 watts 110 watts
Bandwidth 111888 MB/sec 86400 MB/sec
Texel Rate 36864 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 192 768
Texture Mapping Units 64 64
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 1400 million 2540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260

Amazon.com

Check prices at:

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield