Compare any two graphics cards:
GeForce GTX 260 216SP 55 nm vs GeForce GTX 650 Ti 2GB
IntroThe GeForce GTX 260 216SP 55 nm features a core clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also features a 448-bit memory bus, and uses a 55 nm design. It is comprised of 216 SPUs, 72 Texture Address Units, and 28 Raster Operation Units.Compare those specs to the GeForce GTX 650 Ti 2GB, which features a GPU core clock speed of 928 MHz, and 2048 MB of GDDR5 RAM running at 1350 MHz through a 128-bit bus. It also is made up of 768 Stream Processors, 64 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 260 216SP 55 nm should be 30% quicker than the GeForce GTX 650 Ti 2GB overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB is much (about 43%) better at AF than the GeForce GTX 260 216SP 55 nm. (explain)
Pixel RateThe GeForce GTX 260 216SP 55 nm should be a little bit (more or less 9%) faster with regards to AA than the GeForce GTX 650 Ti 2GB, and should be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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