Compare any two graphics cards:
GeForce GTS 450 vs GeForce GTX 650 Ti 2GB
IntroThe GeForce GTS 450 comes with a core clock speed of 783 MHz and a GDDR5 memory speed of 902 MHz. It also features a 128-bit bus, and uses a 40 nm design. It is made up of 192 SPUs, 32 Texture Address Units, and 16 ROPs.Compare all that to the GeForce GTX 650 Ti 2GB, which makes use of a 28 nm design. nVidia has clocked the core speed at 928 MHz. The GDDR5 memory runs at a speed of 1350 MHz on this particular card. It features 768 SPUs along with 64 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 650 Ti 2GB is 50% quicker than the GeForce GTS 450 overall, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB is a lot (more or less 137%) better at texture filtering than the GeForce GTS 450. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 650 Ti 2GB is superior to the GeForce GTS 450, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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