Compare any two graphics cards:
GeForce GTX 470 vs GeForce GTX 650 Ti 2GB
IntroThe GeForce GTX 470 features core speeds of 607 MHz on the GPU, and 837 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs as well as 56 TAUs and 40 ROPs.Compare those specs to the GeForce GTX 650 Ti 2GB, which has GPU clock speed of 928 MHz, and 2048 MB of GDDR5 memory set to run at 1350 MHz through a 128-bit bus. It also is comprised of 768 Stream Processors, 64 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 470 should be 55% quicker than the GeForce GTX 650 Ti 2GB overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB will be quite a bit (about 75%) more effective at anisotropic filtering than the GeForce GTX 470. (explain)
Pixel RateThe GeForce GTX 470 is quite a bit (about 64%) better at full screen anti-aliasing than the GeForce GTX 650 Ti 2GB, and able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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