Compare any two graphics cards:
GeForce GTX 580 3GB vs GeForce GTX 650 Ti 2GB
IntroThe GeForce GTX 580 3GB features core speeds of 772 MHz on the GPU, and 1002 MHz on the 3072 MB of GDDR5 memory. It features 512 SPUs along with 64 TAUs and 48 ROPs.Compare all of that to the GeForce GTX 650 Ti 2GB, which features a core clock frequency of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also features a 128-bit bus, and uses a 28 nm design. It features 768 SPUs, 64 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 580 3GB should theoretically be much superior to the GeForce GTX 650 Ti 2GB overall. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB will be just a bit (about 20%) faster with regards to anisotropic filtering than the GeForce GTX 580 3GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 580 3GB is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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