Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Radeon HD 7870
IntroThe GeForce GTX 650 Ti 2GB has a clock speed of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is comprised of 768 SPUs, 64 TAUs, and 16 Raster Operation Units.Compare that to the Radeon HD 7870, which has GPU core speed of 1000 MHz, and 2048 MB of GDDR5 RAM set to run at 1200 MHz through a 256-bit bus. It also is made up of 1280 Stream Processors, 80 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 7870, in theory, should perform a lot faster than the GeForce GTX 650 Ti 2GB overall. (explain)
Texel RateThe Radeon HD 7870 will be much (about 35%) faster with regards to texture filtering than the GeForce GTX 650 Ti 2GB. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 7870 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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