Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Geforce GTX 670
IntroThe GeForce GTX 650 Ti 2GB has a GPU clock speed of 928 MHz, and the 2048 MB of GDDR5 RAM runs at 1350 MHz through a 128-bit bus. It also is made up of 768 SPUs, 64 TAUs, and 16 ROPs.Compare those specs to the Geforce GTX 670, which has a clock speed of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1344 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Geforce GTX 670 should in theory be a lot superior to the GeForce GTX 650 Ti 2GB in general. (explain)
Texel RateThe Geforce GTX 670 will be quite a bit (more or less 73%) faster with regards to anisotropic filtering than the GeForce GTX 650 Ti 2GB. (explain)
Pixel RateThe Geforce GTX 670 should be a lot (about 97%) better at AA than the GeForce GTX 650 Ti 2GB, and will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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