Compare any two graphics cards:
GeForce 8800 Ultra vs GeForce GTX 650 Ti
IntroThe GeForce 8800 Ultra features a clock speed of 612 MHz and a GDDR3 memory frequency of 1080 MHz. It also makes use of a 384-bit memory bus, and makes use of a 90 nm design. It features 128 SPUs, 64 TAUs, and 24 Raster Operation Units.Compare those specifications to the GeForce GTX 650 Ti, which comes with core speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 RAM. It features 768 SPUs along with 64 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 8800 Ultra will be 20% quicker than the GeForce GTX 650 Ti overall, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 650 Ti is quite a bit (about 52%) more effective at anisotropic filtering than the GeForce 8800 Ultra. (explain)
Pixel RateThe GeForce GTX 650 Ti should be just a bit (more or less 1%) faster with regards to anti-aliasing than the GeForce 8800 Ultra, and also should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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