Compare any two graphics cards:
GeForce GTX 650 Ti vs Radeon HD 4670 512MB
IntroThe GeForce GTX 650 Ti makes use of a 28 nm design. nVidia has set the core speed at 928 MHz. The GDDR5 RAM works at a speed of 1350 MHz on this particular model. It features 768 SPUs along with 64 TAUs and 16 Rasterization Operator Units.Compare that to the Radeon HD 4670 512MB, which uses a 55 nm design. AMD has set the core frequency at 750 MHz. The GDDR4/GDDR3/DDR3/DDR2 RAM works at a speed of 1000 MHz on this particular model. It features 320(64x5) SPUs as well as 32 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 650 Ti should perform much faster than the Radeon HD 4670 512MB in general. (explain)
Texel RateThe GeForce GTX 650 Ti is quite a bit (about 147%) more effective at AF than the Radeon HD 4670 512MB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 650 Ti is superior to the Radeon HD 4670 512MB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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