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GeForce GTX 650 Ti vs Radeon HD 4870 X2

Intro

The GeForce GTX 650 Ti features core clock speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 memory. It features 768 SPUs along with 64 TAUs and 16 Rasterization Operator Units.

Compare all that to the Radeon HD 4870 X2, which uses a 55 nm design. AMD has clocked the core speed at 750 MHz. The GDDR5 RAM runs at a speed of 900 MHz on this particular card. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon HD 4870 X2 350 Watts
Difference: 240 Watts (218%)

Memory Bandwidth

In theory, the Radeon HD 4870 X2 is 167% faster than the GeForce GTX 650 Ti in general, because of its higher data rate. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 144000 (167%)

Texel Rate

The Radeon HD 4870 X2 will be a bit (more or less 1%) more effective at AF than the GeForce GTX 650 Ti. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 608 (1%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 4870 X2 is the winner, by far. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 9152 (62%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon HD 4870 X2
Manufacturer nVidia AMD
Year October 2012 Aug 12, 2008
Code Name GK106 R700
Memory 1024 MB 1024 MB (x2)
Core Speed 928 MHz 750 MHz (x2)
Memory Speed 5400 MHz 3600 MHz (x2)
Power (Max TDP) 110 watts 350 watts
Bandwidth 86400 MB/sec 230400 MB/sec
Texel Rate 59392 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 768 800(160x5) (x2)
Texture Mapping Units 64 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 2540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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